Trial details

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Trial format

 

Think of the task as existing in a number of states, because that's how the program implements it. Incidentally, this is an exercise in mental discipline: if you can't specify a state table like this, having thought about what should happen in response to all possible events in any state, then you can't program the task properly.

 

Blue text shows the states that a successful subject cycles through. Green shows ways that an unsuccessful subject can rescue itself and lead onto the blue path. Red shows errors.

 

 

State name

Description

State of the box

Consequence of nosepoking in the centre hole.

Consequence of nosepoking at the left or right hole.

Consequence of nosepoking at the rear (food) panel

Consequence of time passing

NOTSTARTED

Not started yet. Awaiting experimenter to start task.

Darkness.

-

-

-

-

PLEASE_EAT

Task begins here. (For the first trial, a free pellet is given and the trial number is initially set to 0.) Rat must respond to rear panel to initiate the trial. This point may also be reached by successful completion of a trial.

Houselight on.

Traylight on (if used).

Score perseverative centre response and go to TIMEOUT.

Score perseverative side response and go to TIMEOUT.

Go to PLEASE_CENTRE.

-

TIMEOUT_OVER_PLEASE_REINITIATE

Punishment timeout over. Rat must respond to rear panel to initiate new trial.

Houselight on.

Traylight on (if used).

Score perseverative centre response and go to TIMEOUT.

Score perseverative side response and go to TIMEOUT.

Go to PLEASE_CENTRE.

-

PLEASE_CENTRE

Trials begin here. Trial number incremented.

Waiting for subject to respond in the centre hole.

Houselight on.

Centre hole lit.

Go to CENTRED.

Score premature side response and go to TIMEOUT.

Recorded; no consequence.

-

CENTRED

Subject currently responding in centre hole. Brief pause before target is illuminated.

Houselight on.

If rat withdraws, score premature centre withdrawal and go to TIMEOUT.

Shouldn't be possible, unless equipment failure or unusually shaped rat. But score premature side response and go to TIMEOUT.

Shouldn't be possible, unless equipment failure or unusually shaped rat. But score perseverative panel push and go to TIMEOUT.

Go to TARGET_ON.

TARGET_ON

Side target illuminated. Subject may respond.

Houselight on.

Target hole lit.

Score perseverative centre response and go to TIMEOUT.

If correct, deliver food and go to PLEASE_EAT.

If incorrect, go to TIMEOUT.

Score perseverative panel push and go to TIMEOUT.

Go to TARGET_OFF.

TARGET_OFF

Side target has gone out, but subject may still respond.

Houselight on.

Score perseverative centre response and go to TIMEOUT.

If correct, deliver food and go to PLEASE_EAT.

If incorrect, go to TIMEOUT.

Score perseverative panel push and go to TIMEOUT.

Omission. Go to TIMEOUT.

TIMEOUT

Rat is being punished.

Darkness.

Score perseverative centre response and restart TIMEOUT.

Score perseverative side response and restart TIMEOUT.

Score perseverative panel push and restart TIMEOUT.

Go to TIMEOUT_OVER_PLEASE_REINITIATE.

FINISHED

Rat finished the task

Darkness.

-

-

-

-

ABORTED

User aborted the task

Darkness.

-

-

-

-

 

The task records every response with its location and the state (phase) the box was in when the response was made.

 

Additionally,

there can be an overall time limit for the session;
there can be a trial limit for the session.