Text-based results file

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A sample results file is shown below. The configuration information is shown first; the results follow. (There aren't very many results, because I got bored creating the file.) The results section is shown in bold.

 

Tasks generally produce results in a comma-delimited format with a header line giving the field names. (This format is itself suitable for importing into a relational database.) Some tasks produce other human-readable summary information.

 

I encourage you to think of this file as a backup. The database contains all this information and can be used to retrieve both simple and highly detailed information about a subject's performance.

 

 


 

PIGTAB -- SUMMARY FILE

______________________

 

IDENTIFICATION

 

Subject:               fish

Session:               110

Date/time code:        28-Sep-2002 (19:19)

Comment:               testing

Summary file name:     fish-28Sep2002-1919-PigTab-summary.txt

Default ODBC database: PigTab

 

Box:                   0

Client computer name:  WILLOW

Server computer name:  needle

 

GENERAL PARAMETERS

 

Default media directory:                  w:\whisker_test_media

Link - Duration (s):                      20

Link - Play sound during link?            Y

Link - Houselight on during link?         N

Reward - Give pellet?                     Y

Reward - Pellets per reinforcement:       1

Reward - Pellet pulse length (ms):        45

Reward - Interpellet gap (s):             0.5

Reward - Play sound?                      Y

Punishment - Darkness?                    Y

Punishment - Darkness time (s):           10

Punishment - Play sound?                  Y

Punishment - Deploy pigpusher?            N

Punishment - Pigpusher duration (s):      10

Sounds - Link sound is WAV?               N

Sounds - Link sound filename:             TestSnd.wav

Sounds - Link sound frequency (Hz):       100

Sounds - Link sound type:                 Sine

Sounds - Link sound duration (s):         1

Sounds - Link sound level (0-100):        100

Sounds - Reward sound is WAV?             Y

Sounds - Reward sound filename:           TestSnd.wav

Sounds - Reward sound frequency (Hz):     1500

Sounds - Reward sound type:               Tone

Sounds - Reward sound duration (s):       1

Sounds - Reward sound level (0-100):      100

Sounds - Punishment sound is WAV?         N

Sounds - Punishment sound filename:      

Sounds - Punishment sound frequency (Hz): 1000

Sounds - Punishment sound type:           Square

Sounds - Punishment sound duration (s):   2

Sounds - Punishment sound level (0-100):  100

Sounds - Marker1 sound is WAV?            N

Sounds - Marker1 sound filename:        

Sounds - Marker1 sound frequency (Hz):    500

Sounds - Marker1 sound type:              Sine

Sounds - Marker1 sound duration (s):      1

Sounds - Marker1 sound level (0-100):     100

Sounds - Marker2 sound is WAV?            N

Sounds - Marker2 sound filename:        

Sounds - Marker2 sound frequency (Hz):    2000

Sounds - Marker2 sound type:              Sawtooth

Sounds - Marker2 sound duration (s):      1

Sounds - Marker2 sound level (0-100):     100

Sounds - Marker3 sound is WAV?            N

Sounds - Marker3 sound filename:        

Sounds - Marker3 sound frequency (Hz):    500

Sounds - Marker3 sound type:              Tone

Sounds - Marker3 sound duration (s):      1

Sounds - Marker3 sound level (0-100):     100

 

VISUAL OBJECTS

 

-- Object 0: yellow

 

polygon,polygon 3 50 0 0 100 100 100 -winding -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

text,text 150 0 "Welcome to PigTab" -height 20 -textcolour 255 255 255 -backcolour 0 0 0 -weight 700 -italic -font "Times New Roman"

line,line 0 0 100 100 -penstyle solid -penwidth 3 -pencolour 255 0 0

arc,arc 0 0 100 100 0 100 0 0 -penstyle solid -penwidth 3 -pencolour 255 0 0

bitmap,bitmap 0 0 "w:\whisker_help\bitmaps\rat_greyscale.bmp" -height 100 -width 100 -stretch

rect,rectangle 0 0 100 100 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

roundrect,roundrect 0 0 100 100 75 90 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

bezier,bezier 100 100 0 50 250 50 200 100 -penstyle solid -penwidth 1 -pencolour 255 255 255

 

-- Object 1: red

 

roundrect,roundrect 0 0 100 100 75 90 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 0 0

 

-- Object 2: green

 

pie,pie 0 0 100 100 0 100 0 0 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 0 255 0

 

-- Object 3: blue

 

rectangle,rectangle 0 0 100 100 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 255

 

-- Object 4: yellow0

 

polygon,polygon 3 50 0 0 100 100 100 -winding -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

text,text 150 0 "Welcome to PigTab" -height 20 -textcolour 255 255 255 -backcolour 0 0 0 -weight 700 -italic -font "Times New Roman"

line,line 0 0 100 100 -penstyle solid -penwidth 3 -pencolour 255 0 0

arc,arc 0 0 100 100 0 100 0 0 -penstyle solid -penwidth 3 -pencolour 255 0 0

bitmap,bitmap 0 0 "w:\whisker_help\bitmaps\rat_greyscale.bmp" -height 100 -width 100 -stretch

rect,rectangle 0 0 100 100 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

roundrect,roundrect 0 0 100 100 75 90 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

bezier,bezier 100 100 0 50 250 50 200 100 -penstyle solid -penwidth 1 -pencolour 255 255 255

 

-- Object 5: circle_black

 

circle_black,ellipse 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 0

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 6: square_black

 

square_black,rectangle 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 7: circle_red

 

circle_red,ellipse 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 0 0

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 8: circle_green

 

circle_green,ellipse 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 255 0

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 9: square_red

 

square_red,rectangle 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 0 0

 

-- Object 10: square_green

 

square_green,rectangle 0 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 255 0

 

-- Object 11: triangle_blue

 

triangle_blue,polygon 3 150 0 0 300 300 300 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 12: triangle_yellow

 

triangle_yellow,polygon 3 150 0 0 300 300 300 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 255 0

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 13: pie_blue

 

pie_blue,pie 0 0 300 300 300 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 14: pie_yellow

 

pie_yellow,pie 0 0 300 300 300 0 300 300 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 255 0

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 15: pentagram_cyan

 

pentagram_cyan,polygon 5 150 0 250 300 0 100 300 100 50 300 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 255 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 16: pentagram_magenta

 

pentagram_magenta,polygon 5 150 0 250 300 0 100 300 100 50 300 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 0 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 17: hat_cyan

 

hat_cyan,polygon 5 150 50 200 200 300 300 0 300 100 200 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 255 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 18: hat_magenta

 

hat_magenta,polygon 5 150 50 200 200 300 300 0 300 100 200 -winding -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 255 0 255

background_rectangle,rectangle 0 0 300 300 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 19: ThreeChoice_Centre

 

white_triangle,polygon 3 100 0 200 200 0 200 -winding -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 255

background_rectangle,rectangle 0 0 200 200 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 20: ThreeChoice_AbsentStimulus

 

rectangle,rectangle 0 0 200 200 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 0

 

-- Object 21: ThreeChoice_Target

 

target_circle,ellipse 50 50 150 150 -penstyle null -penwidth 1 -pencolour 255 255 255 -brushsolid 255 255 0

rectangle,rectangle 0 0 200 200 -penstyle solid -penwidth 3 -pencolour 255 255 255 -brushsolid 0 0 0

 

CONFIGURATIONS

 

-- Task 0: ThreeChoice

 

Maximum no. trials (0 for no limit):                10

Max. time (min) (0 for no limit):                   4

Phase 1 stimulus (centring object):                 ThreeChoice_Centre

Max. time for subject to respond in phase 1:        10

Hold time (time that subject must stay on stim.):   5

Reward subject for phase 1?                         N

Punish premature responding?                        Y

Phase 2 stimulus (target):                          ThreeChoice_Target

Phase 2 location marker (absence of target):        ThreeChoice_AbsentStimulus

All three target locations equiprobable?            Y

... if not, p(left):                                0.333

... if not, p(right):                               0.333

Max. time for subject to respond in phase 2:        10

Minimum intertrial time (s):                        5

Maximum intertrial time (s):                        5

Possible delays before target appearance:           2.000000;1.000000;0.500000;1.500000

Possible target durations:                          0.500000;3.000000

 

-- Task 1: DMTS

 

Matching? (Alternative is non-matching.)            N

Maximum no. trials (0 for no limit):                10

Max. time (min) (0 for no limit):                   4

Must touch phase 1 stimulus:                        Y

Maximum time for responding (s) (for phases 1 + 2): 10

Phase 1 stimulus duration if no touch required:     5

Rewarded for touching phase 1 stimulus:             Y

Correction phase if subject fails phase 2:          Y

Starting level:                                     1

Method of changing level:                           Level_random

... criterion (X), if applicable:                   15

Minimum intertrial time (s):                        5

Maximum intertrial time (s):                        5

Number of stimuli available:                        2

Stimuli available:                                  square_green;hat_magenta

Number of levels (values of the memory delay):      5

Level delay values:                                 0.000000;1.000000;2.000000;3.000000;4.000000

 

-- Task 2: VisualDiscrim

 

Maximum no. trials (0 for no limit):                     100

Max. time (min) (0 for no limit):                        120

Stimulus A1:                                             circle_black

Stimulus A2:                                             square_black

Stimulus A1B1:                                           circle_red

Stimulus A1B2:                                           circle_green

Stimulus A2B1:                                           square_red

Stimulus A2B2:                                           square_green

Stimulus A3B3:                                           triangle_blue

Stimulus A3B4:                                           triangle_yellow

Stimulus A4B3:                                           pie_blue

Stimulus A4B4:                                           pie_yellow

Stimulus A5B5:                                           pentagram_cyan

Stimulus A5B6:                                           pentagram_magenta

Stimulus A6B5:                                           hat_cyan

Stimulus A6B6:                                           hat_magenta

Maximum time for responding (s):                         10

Starting stage:                                          Intradimensional (ID) shift

Increase stage after how many sequential correct trials: 6

Give ID reversal stage?                                  Y

Give ED reversal stage?                                  Y

Minimum intertrial time (s):                             5

Maximum intertrial time (s):                             15

 

-- Task 3: DMTL

 

Maximum no. trials (0 for no limit):                    10

Max. time (min) (0 for no limit):                       3

Main object:                                            yellow

Must touch phase 1 stimulus:                            Y

Maximum time for responding (s) (for phases 1 + 2):     10

Phase 1 stimulus duration if no touch required:         5

Rewarded for touching phase 1 stimulus:                 N

Minimum memory delay (s):                               2

Maximum memory delay (s):                               6

Correction phase if subject fails phase 2:              Y

Starting number of stimuli:                             2

Increase number of stimuli?                             Y

... regardless of performance?                          Y

... criterion (every X trials or if X/last 20 correct): 3

Minimum intertrial time (s):                            5

Maximum intertrial time (s):                            15

 

-- Task 4: SpatialWM

 

Maximum no. trials (0 for no limit):                    10

Max. time (min) (0 for no limit):                       3

Main object:                                            red

Mark responses aurally?                                 Y

Mark responses visually?                                Y

Visual marker object:                                   green

Visual marker time (s):                                 0.1

Starting number of stimuli:                             2

Increase number of stimuli?                             Y

... regardless of performance?                          N

... criterion (every X trials or if X/last 20 correct): 2

Maximum time for responding (s):                        5

Minimum intertrial time (s):                            2

Maximum intertrial time (s):                            3

 

-- Task 5: ProgressiveRatio

 

Maximum no. reinforcers: 4

Maximum time (min):      5

Manipulandum object:     yellow

Mark responses aurally?  Y

Mark responses visually? Y

Visual marker object:    green

Visual marking time (s): 0.2

Ratio progression type:  Fibonacci

 

-- Task 6: TouchTraining

 

Response criterion time (s):                            10

Starting level:                                         2

Increase level?                                         Y

... regardless of performance?                          Y

... criterion (every X trials or if X/last 20 correct): 3

Maximum no. trials:                                     10

Maximum time (min):                                     5

Minimum intertrial time (s):                            5

Maximum intertrial time (s):                            10

Min inter-phase pause (sequential level):               2

Max inter-phase pause (sequential level):               5

Number of objects used:                                 4

...  Object 0 (name, correct?): yellow, Y

...  Object 1 (name, correct?): green, N

...  Object 2 (name, correct?): yellow, Y

...  Object 3 (name, correct?): red, Y

 

-- Task 7: ReinforcementFamiliarization

 

Parameter of RT schedule (s): 2

Maximum number of rewards:    5

Maximum time (min):           2

 

RESULTS

 

*** TASK ABORTED (cancelled by user or contact with server lost)

Emergency save of outstanding results:

 

-- Results for Task 0: Three-Choice Serial Reaction Time

 

Trial,TrialStartTimeMs,Phase1Responded,Phase1ResponseLatencyMs,Phase1Succeeded,Phase1TimeHeldForMs,Phase1Rewarded,Phase1Punished,DelayStartTimeMs,DelayTimeMs,Premature,FirstPrematureLocation,FirstPrematureResponseTimeMs,PrematurePunished,Phase2Given,Phase2StartTimeMs,Phase2StimulusDurationMs,Phase2OfferedLocation,Phase2ChosenLocation,Phase2Responded,Phase2RespondedCorrectly,Phase2ResponseLatencyMs,Phase2Rewarded,Phase2Punished,ITITimeMs

0,24040979,Y,5808,N,701,N,Y,0,0,N,-1,0,N,N,0,0,-1,-1,N,N,0,N,N,5000

1,24062509,Y,2865,N,3194,N,Y,0,0,N,-1,0,N,N,0,0,-1,-1,N,N,0,N,N,5000

2,24083600,Y,621,Y,5007,N,N,24089238,1000,N,-1,0,N,Y,24090249,3000,2,2,Y,Y,1442,Y,N,5000

3,24097730,N,0,N,0,N,N,0,0,N,-1,0,N,N,0,0,-1,-1,N,N,0,N,N,0

 

PIGTAB FINISHED

 

Started at:        28-Sep-2002 (19:20)

Finished at:       28-Sep-2002 (19:21)

 

Successfully wrote to database: ODBC;DSN=PigTab;DBQ=D:\Whisker\CODE\clients\RNC - Copenhagen\PigTab\PigTab database (sample).mdb;DriverId=281;FIL=MS Access;MaxBufferSize=2048;PageTimeout=5;