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A sample results file is shown below. The configuration information is shown first; the results follow. (There aren't very many results, because I got bored creating the file.) The results section is shown in bold.
Tasks generally produce results in a comma-delimited format with a header line giving the field names. (This format is itself suitable for importing into a relational database.) Some tasks produce other human-readable summary information.
I encourage you to think of this file as a backup. The database contains all this information and can be used to retrieve both simple and highly detailed information about a subject's performance.
MonkeyCantab -- SUMMARY FILE ____________________________
IDENTIFICATION
Subject: test Session: 23 Date/time code: 08-Apr-2003 (15:20) Comment: test Summary file name: test-08Apr2003-1520-MonkeyCantab-summary.txt Default ODBC database: MonkeyCantab_prototype
Box: 0 Client computer name: EGRET Server computer name: loopback
GENERAL PARAMETERS
Default media directory: Link - Duration (s): 5 Link - Play sound during link? N Link - Houselight on during link? N Reward - Give pellet? Y Reward - Pellets per reinforcement: 1 Reward - Pellet pulse length (ms): 45 Reward - Interpellet gap (s): 0.5 Reward - Give pump? Y Reward - Pump duration (s): 5 Reward - Pump contingent upon licking? Y Reward - If cont., lick pump time (s): 1 Reward - Play sound? Y Reward - Activate extra reward device? Y Reward - Extra reward device time (s): 5 Punishment - Darkness? Y Punishment - Darkness time (s): 10 Punishment - Play sound? Y Punishment - Extra punishment device? Y Punishment - Extra device duration (s): 10 Sounds - Link sound is WAV? N Sounds - Link sound filename: Sounds - Link sound frequency (Hz): 100 Sounds - Link sound type: Sine Sounds - Link sound duration (s): 1 Sounds - Link sound level (0-100): 100 Sounds - Reward sound is WAV? N Sounds - Reward sound filename: C:\WINNT\MEDIA\Utopia Exclamation.WAV Sounds - Reward sound frequency (Hz): 1500 Sounds - Reward sound type: Tone Sounds - Reward sound duration (s): 1 Sounds - Reward sound level (0-100): 100 Sounds - Punishment sound is WAV? N Sounds - Punishment sound filename: C:\WINNT\MEDIA\Windows Logoff Sound.wav Sounds - Punishment sound frequency (Hz): 1000 Sounds - Punishment sound type: Square Sounds - Punishment sound duration (s): 2 Sounds - Punishment sound level (0-100): 100 Sounds - Marker1 sound is WAV? N Sounds - Marker1 sound filename: C:\WINNT\MEDIA\RINGIN.WAV Sounds - Marker1 sound frequency (Hz): 500 Sounds - Marker1 sound type: Tone Sounds - Marker1 sound duration (s): 1 Sounds - Marker1 sound level (0-100): 100 Sounds - Marker2 sound is WAV? N Sounds - Marker2 sound filename: C:\WINNT\MEDIA\RINGOUT.WAV Sounds - Marker2 sound frequency (Hz): 500 Sounds - Marker2 sound type: Tone Sounds - Marker2 sound duration (s): 1 Sounds - Marker2 sound level (0-100): 100 Sounds - Marker3 sound is WAV? N Sounds - Marker3 sound filename: C:\WINNT\MEDIA\RECYCLE.WAV Sounds - Marker3 sound frequency (Hz): 500 Sounds - Marker3 sound type: Tone Sounds - Marker3 sound duration (s): 1 Sounds - Marker3 sound level (0-100): 100
VISUAL OBJECTS
-- Object 0: redsquare
redsq,rectangle 0 0 100 100 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 255 0 0
-- Object 1: bluesquare
bluesq,rectangle 0 0 100 100 -penstyle solid -penwidth 1 -pencolour 255 255 255 -brushsolid 0 0 255
CONFIGURATIONS
-- Task 0: SpatialWM
Maximum no. trials (0 for no limit): 50 Max. time (min) (0 for no limit): 60 Minimum intertrial time (s): 5 Maximum intertrial time (s): 15 Maximum time for responding (s): 10 Main object: bluesquare Previously-chosen object (not always relevant): redsquare Mark responses aurally? Y Mark responses visually? Y Visual marker object: redsquare Visual marker time (s): 1 Blank screen to mark each response? N Time to blank screen (s): 0.5 Use prespecified trial sequence? Y Prespecified trial sequence to use: myscheme Grid type: 16-way scattered Starting number of stimuli: 9 Increase number of stimuli? Y ... regardless of performance? Y ... criterion (every X trials or if X/last 20 correct): 1 When correct choice made, chosen stimulus...: Replace with Previously Chosen object Time chosen stimulus vanishes for (if relevant) (s): 10
RESULTS
-- Results for Task 0: Spatial Working Memory
Trial,TrialStartTimeMs,GridType,NumStimuli,ChoiceConsequence,StimulusLocations,Responses,ResponseTimesRelTrialStartMs,Correct,IncorrectRepeated,IncorrectTimeUp,Rewarded,Punished 0,1116985724,16-way scattered,16,Vanish for fixed time,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15,0:1:2:7:6:5:4:8:9:10:15:11:14:13:12:3,8049:10433:12121:14032:15512:16888:18559:21759:23135:24415:25751:27150:28454:29846:32189:34414,Y,N,N,Y,N 1,1117036681,8-way scattered,1,Remain unchanged,5,0,3006,Y,N,N,Y,N 2,1117055808,16-way scattered,5,Vanish for next choice,2:6:8:11:13,0:1:3:2:4,1475:3491:6539:8594:10402,Y,N,N,Y,N 3,1117077946,16-way grid,8,Disappear permanently,0:2:4:6:9:11:13:15,0:1:3:2:4:5:7:6,1574:3262:4550:6053:7557:8917:10173:11460,Y,N,N,Y,N 4,1117107698,8-way scattered,8,Replace with Previously Chosen object,0:1:2:3:4:5:6:7,0:2:5:7:6:4:1:2,2075:3806:7012:8412:10244:12036:17049:19887,N,Y,N,N,Y
MonkeyCantab FINISHED
Started at: 08-Apr-2003 (15:21) Finished at: 08-Apr-2003 (15:24)
Successfully wrote to database: ODBC;DSN=MonkeyCantab_prototype;DBQ=D:\Whisker\CODE\clients\rnc - cambridge\MonkeyCANTAB\MonkeyCantab database (sample).mdb;DriverId=281;FIL=MS Access;MaxBufferSize=2048;PageTimeout=5;
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